Designer(s) | Tom Moldvay |
---|---|
Publisher(s) | Avalon Hill |
Years active | 1983–1984 |
Genre(s) | Role-playing game |
System(s) | Original |
Random chance | Dice rolling |
Lords of Creation was a table top role-playing game published by Avalon Hill in 1983 and 1984.[1][2] The game was written by Tom Moldvay[3][4] who also worked on the games Dungeons and Dragons and Star Frontiers.
Description[edit]
Lords of Creation is worth its cover price to any gamer of any genre. It's a resource and a good game for short runs to take a break from regular gaming campaigns. Easy to learn, satisfying in execution and so broad in scope. Go find it, you'll wonder why you ever needed more than its two books to play any genre of rpg. This game was a total blast. Fortunately my friends also picked up copies so I could play as a PC as well. By the time we stopped playing all of our characters were Lords of Creation. We played for about 3 or 4 years in the late 80's as I recall. We had all kinds of bizarre adventures.
Lords of Creation was not set in a single genre but was designed to allow players to play their characters through scenarios in settings varying from fantasy to science fiction to modern espionage. Characters gained powers and skills as they progressed, including magical abilities and high tech cybernetics. Their progression leads to demigod status, the character becoming a 'Lord of Creation' with the ability to create their own pocket universe.
The game broke the fourth wall, encouraging players who had advanced their characters to Lord of Creation status to then in turn take the role of gamemaster, refereeing the game in their character's pocket universe.
The game came in a box containing the rulebook, the Book of Foes (containing statistics for creatures to fight, historical figures and examples of other Lords of Creation), and dice.
Three adventure modules were published for the game:
The Horn of Roland was an introductory adventure, the beginning of which is set in a science fiction convention and eventually leads to the Bermuda Triangle.
The Yeti Sanction was set in the 1980s (modern day at the time of publication) and involved the characters tracking down the kidnapped Secretary of State. It also came with a GM screen and the scenario included expanded rules for cars, vehicle modification, vehicular combat, and chases.
Omegakron was set in the future, after a nuclear war in the city of Akron, Ohio. This module also came with a pad of blank character sheets for the game.
Two other adventure modules were announced, The Tower of Ilium and The Mines of Voria, but were never released.
Reception[edit]
The game was reviewed in Steve Jackson GamesFantasy Gamer issue #6.[5] Reviewer Warren Spector wrote that, at first impression, he found the game to be 'hopelessly mediocre--good at some things but great at none.' However, he became more impressed with the game upon realizing its value for players new to role-playing games.
Reviews[edit]
![Lords Lords](https://images-na.ssl-images-amazon.com/images/I/51iKPMFy6ML._SX381_BO1,204,203,200_.jpg)
- Different Worlds #37 (Nov./Dec., 1984)
References[edit]
![Lords Of Creation Role Playing Game Pdf Lords Of Creation Role Playing Game Pdf](/uploads/1/2/5/8/125840377/986845736.gif)
- ^RPG.net, Game Index
- ^A (Very) Brief History of Avalon Hill
- ^Pen and Paper RPG Database, Works by Tom MoldvayArchived 2005-09-11 at the Wayback Machine
- ^Dragonsfoot.org, Tom Moldvay Bibliography
- ^RPG.net, Preview: Lords of Creation
External links[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Lords_of_Creation_(role-playing_game)&oldid=926203144'
WikiProject Role-playing games | ||||||||
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Reviewer's quote not representative of reaction[edit]
There was far more positive reaction to Lords of Creation than that reviewer's opinion alone implies. I know from playing it in its day that it was considered novel, interesting and eminently playable by the cross section of roleplaying gamers. But don't take my word for it. Look here http://odd74.proboards.com/index.cgi?board=nontsr&action=display&thread=732 and at the three reviews found on this very page in the External Links section, which are all very positive. Lords of Creation is also memorable for being among the very first multigenre games (along with Worlds of Wonder) presaging the popular acceptance of this type of game many years later with Torg, Rifts, Multiverser and others. Lords of creation has since acquired a cult status.71.112.41.87 (talk) —Preceding undated comment added 03:46, 28 March 2011 (UTC).
- Agreed. Spector's review does not reflect the opinion of players or other reviewers in the day. I worked at a game store when it was released and it was well received. Easy game to run. Innovative ideas but low-complexity rules. Very easy game to pick up and play. As the prev. poster mentioned, LoC held the door open for later multigenre rpg's like Shadowrun and Torg to emerge. 71.35.160.105 (talk) 22:02, 10 June 2016 (UTC)
External links modified[edit]
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